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Metal Gear Solid V: The Phantom Pain TGS Screen 3

Sekiro Not “An Antithesis” To Dark Souls And Bloodborne

This article is over 6 years old and may contain outdated information

Sekiro: Shadows Die Twice promises to be much different from previous From Software games, even though it’ll retain some of the aspects that have made the Japanese studio so popular lately.

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Sekiro: Shadows Die Twice promises to be much different from previous From Software games, even though it’ll retain some of the aspects that have made the Japanese studio so popular lately.

In an interview with Polygon, director Hidetaka Miyazaki has offered a new comment about the game and the differences with previous titles such as Bloodborne and Dark Souls.

sekiro-antithesis-dark-souls-bloodborne

“At the same time,” Miyazaki said through a translator, “we were very keen to show people what we could do with Sekiro. We believed people would enjoy what we could do without the limitations from our previous games. And you know, we’re seeing that at these shows. We’re seeing people having fun and giving us their feedback. That is a relief.”

“We’re not intentionally trying to create Sekiro as an antithesis to the Souls games,” Miyazaki said, “or turn the whole company direction of making games on its head, or trying to pull the rug out from under people. We love the Souls games … I loved creating those games.

Sekiro is just going to be something fresh and different, but it’s going to have things that are familiar to player of these old games. I want to keep that intact because I enjoy the aspect of those old games, but new components and mechanics is a way to keep it fresh. And keeping it fresh — providing something new — is what’s going to lead to a better game.”

Sekiro: Shadows Die Twice releases as early as March 22, 2019 for PC, PS4 and Xbox One.


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