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Fire Emblem Heroes has grossed over $400 million from in-app purchases

This article is over 6 years old and may contain outdated information

Fire Emblem Heroes has enjoyed a not-so-surprising amount of success ever since it launched back in Feb. 2017. Since then, the game has amassed $400 million in sales revenue from in-app purchases, according to mobile analyst firm Sensor Tower. 

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Fire Emblem Heroes has enjoyed a not-so-surprising amount of success ever since it launched back in Feb. 2017. Since then, the game has amassed $400 million in sales revenue from in-app purchases, according to mobile analyst firm Sensor Tower. 

This data includes the game’s previous accomplishment of grossing nearly $300 million worldwide after being available for just a year. Now, a few months later, it’s ultimately gained $100 million more to catapult it into the $400 million spending category. That’s an impressive number, especially considering the fact that it’s made more money than both Super Mario Run and Animal Crossing: Pocket Camp combined in terms of all-time revenue. 

Sensor Tower’s data interprets Fire Emblem Heroes’ sales lead over the other two Nintendo mobile titles as being six times greater than Super Mario Run and nearly 10 times more than Animal Crossing: Pocket Camp. Over half of the game’s spending has occurred via the Google Play Store, with the other 48 percent stemming from the App Store. Players in the United States only pull about 31 percent of the total sales revenue, with Japan claiming a whopping 56 percent. 

Fire Emblem Heroes has been earning an impressive amount of money consistently, largely due to the fact that it features randomized “gacha” pulls that require players to spend money to receive certain heroes. In fact, it’s earned about $20 million each month on average since it first debuted. With numbers like this, it’s well on its way to reaching Fortnite levels of daily income, though it’s got a ways to go before it gets on any sort of insane earning kick like that. 


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