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Google Stadia

Google Stadia Runs Destiny 2 At Native 1080p, Despite 10.7 Teraflop GPU

This article is over 4 years old and may contain outdated information

Google Stadia launches today and, as you might have anticipated, it comes complete with a series of technical issues ranging from missing features and games to the existing library not rendering at the expected resolutions and frame rates.

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Google Stadia launches today, and as you might have anticipated, it comes complete with a series of technical issues ranging from missing features and games to the existing library, not rendering at the expected resolutions and frame rates.

We’ve been reading a few reviews since yesterday coming from the main web outlets out there and noted that – outside of the quality of the streaming – many had the impression that their titles were not up to the quality they’d come to expect, via VG247.

The Verge asked Bungie, for example, the full details about Destiny 2‘s resolution, and they were told that the game is indeed rendering at 1080p natively and then upscaling to 4K should there be a Chromecast Ultra in place with a 4K monitor.

On top of that, Red Dead Redemption 2 is also in a weird spot. The game renders at native 1440p as shared by Digital Foundry and 30fps on Chromecast Ultra, but has unlocked frame rate when it gets played on Chrome browsers – where the game will be capped at 1080p for a while.

It’s not like we’re not used to such techniques to be put in place by developers who are continually striving to have the best image quality and top performances. Still, it’s really a surprise to see that even a 10.7 teraflop GPU (more than Xbox One X and PS4 Pro combined) does have such limitations, too.

Perhaps, it’s just like developers will need some additional time to fully take advantage of the platform, which runs on Vulkan API.


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