Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Image via 2K

WWE 2K23 new pin mechanic represents another intuitive step forward with the franchise’s gameplay – First impressions

One simple fix, changes the game.

WWE 2K22 was a game that 2K Sports had to get right, especially on the gameplay and performance side. 2K20 was among the buggiest games we’ve seen, which forced 2K to scrap the franchise’s yearly release cycle entirely. Fortunately, the team mostly got 2K22 where things needed to be by keeping things simple. New players could pick up the game and quickly compete because the gameplay was intuitive. WWE 2K23 doesn’t have the same task of reinventing the series, but that doesn’t mean 2K is staying static.

Recommended Videos

Related: WWE 2K23 Showcase mode turns John Cena into a boss fight

Accessibility breeds better gameplay

Image via 2K

The new pin mechanic is one of the easiest places to see what’s new with WWE 2K23. In previous WWE games, getting out of a pin was a question of how fast you can mash buttons. It wasn’t necessarily a bad mechanic, but it became stale and represented an accessibility challenge for some players. In 2K23, you instead just need to flick up on the right stick at the right moment. There’s a bar sliding across the bottom of your screen, and you need to time your flick to when your marker is inside the bar.

If that sounds a bit easy, you’re correct. If someone pins you at the start of the match, you’ll kick out before the ref can even start the count. However, as you get deeper into a match, becoming tired and taking damage, the bar will get smaller and move faster. This mechanic almost perfectly replicates what you see on TV. It’s rare that someone will hit a single suplex, and their opponent won’t immediately pop up from a pin attempt. Real-life Superstars won’t start shocking the crowd with near-falls until they are several minutes deep into the match, at the very least.

It feels more true to life and gives players’ fingers a much-deserved rest. Transitioning to a timing-based mechanic opens things up for even more players and gives everyone the option to get away from mashing. Of course, the old mechanic is still there, but I will never turn it back on unless they force me.

WarGames — A blast with friends

Image via 2K

The new pin mechanic is far from the only gameplay tweak in WWE 2K23. One of the other main ones is the introduction of WarGames into the mix. This multi-person match takes place inside a cage across two rings and introduces some incredible chaos. Personally, I have AI trust issues and can’t see myself playing this mode much by myself, but if you can get three or more human friends to join in, it’s a blast. During my early time with the game, I spent most of my time cheering on teammates as we divebombed opponents from the top of the cage.

There are still quite a few canned animations that can take you out of the match, but I didn’t notice as much in WWE 2K23. Of course, I only played a few hours, so those may crop up as I get more time with the game; however, the gameplay generally feels as smooth, if not smoother, than 2K22. It’s great to be able to do things as complicated as a springboard off the top rope onto your opponent with a few button presses. While not perfect, it’s hard to complain too much when the game is this intuitive.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ricky Frech
Ricky Frech
Ricky Frech is the Associate Editor of Gamepur and has been covering pop culture and sports off and on for eight years. His work has also been published on IGN, FanByte, Bleacher Report, DualShockers, Inside Survivor, and several other publications. When he's not neck-deep in sports games, you'll probably find him playing a board game or rewatching a Survivor season for the 20th time.