Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.
Screenshot by Gamepur

Baldur’s Gate 3: The Most Deranged Dark Urge Impulses in BG3

Dark Urge is darker than everyone expected. Here are the Dark Urge impulses that caught me off guard.

In Baldur’s Gate 3, choices define your character. The Dark Urge origin is a chilling embodiment of inner turmoil. The siren call of the Dark Urge beckons players down a shadowed path, testing their mettle against the most deranged impulses. The line between morality and malevolence blurs with each chilling choice, as it unveils the terrifying depths that one’s inner demons can reach. Some bone-chilling choices lay bare the depths of their most deranged impulses.

Recommended Videos

Related: Baldur’s Gate 3 Complete Guide – Classes, Quests, Puzzles, Mechanics, & Beginner Tips

Severing Gale’s Hand

Screenshot by Gamepur

During Act 1, an enigmatic hand suddenly pops out of an indigo portal, reaching for help. In a regular playthrough, this is the moment in which you would meet Gale, a major wizard companion and active party member. But a fateful decision is made in a moment tainted by the Dark Urge. The nightmare ensues, dreams morphing into reality – his hand severed. As Shadowheart’s disapproving quip underscores, he was meant to lend a hand, not lose one.

Letting Khaga Kill Arabella

Screenshot by Gamepur

Arabella is a Tiefling kid who is being threatened by Khaga, an evil druid. Goody two-shoes characters will step into this abuse of power situation and protect the child. If saved, Arabella carries on to be a powerful kid in the Acts to come. However, if the Dark Urge steps in, her life will meet a swift end right in this first encounter.

Randomly Kicking a Squirrel Against a Tree

Screenshot by Gamepur

In Act 1, just as the Dark Urge ponders a squirrel, it unexpectedly kicks the critter into a tree, ending its life swiftly. This random and uncalled-for action stands out, even though worse things happen later. It’s the element of surprise and needless cruelty. Even Gale, if he’s with you, disapproves. Maybe squirrels shouldn’t have mocked Alfira’s song after all.

Padirna’s Gruesome End

Screenshot by Gamepur

Perhaps worse than crippling a companion is making the fate of an already crippled person worse. Hiding within an Emerald Grove storehouse, a wounded Tiefling named Padirna holds a confrontation that teeters on brutality. The Dark Urge, that relentless conductor of sinister symphonies, offers a way far more brutal. The imagery of snapping twigs conveys the grim outcome that awaits those who heed its call.

Alfira’s Tragic Demise

Screenshot by Gamepur

Alfira, a Tiefling bard, faces an unceremonious end that cements the Dark Urge’s disdain for her kin. Extending an offer to accompany the protagonist, she’s fated to meet a grisly demise, staining your campsite with her blood. The narration evokes chilling details of a murder too horrific to forget.

Dooming Everyone in the Shadow Cursed Lands

Screenshot by Gamepur

Within Moonrise Towers, Isabel’s fate hangs by a thread as the Dark Urge tightens its grip. The option to betray Marcus and slaughter Isabel unleashes a thirst for murder and chaos. This pivotal moment unlocks layers of backstory, accompanied by newfound power that fuels the flames of darkness.

Spontaneous Pixie Demise

Screenshot by Gamepur

Navigating the shadow-cursed lands reveals a moral quandary: a pixie powering a lantern to shield against the curse. Succumbing to the Dark Urge presents an opportunity to unleash a brief, cruel freedom before extinguishing it. The clash between empathy and malevolence echoes vividly.

Minthara’s Mind-Breaking End

Screenshot by Gamepur

Act Two witnesses Minthara’s gruesome fate, a chilling reminder that death might be a mercy. The Dark Urge allows players to delve deeper into darkness, engaging in a ritual that annihilates their minds and leaves them obedient pawns to a higher power.

Steelclaw’s Suffering

Screenshot by Gamepur

The sassy cat of Moonrise Towers, Steelclaw, finds itself at the mercy of the Dark Urge. A chilling encounter invokes forgotten terrors, and a heart-wrenching choice ensues. Will players recall the past atrocities committed against this feline, surrendering to the urge’s bloodlust?

Killing Investigator Valeria and Bathing in Her Blood

Screenshot by Gamepur

The title says it all, really. Investigator Valeria is a hollyphant investigating some gruesome murders in Baldur’s Gate. If I didn’t know better, I would suspect it’s Durge who’s behind it all. But, as it turns out, it’s another Bhaal worshipper. In any case, when you stand before the murder tribunal, Sarevok asks for a sacrifice: kill this flying elephant right there and bathe in her blood. It’s a cruel act, but as a slice of Bhaal’s flesh, the Dark Urge must comply.

Dismissing Butler Scleritas Fel

Screenshot by Gamepur

It’s not easy to be the Dark Urge’s friend. There comes a point in the unrelenting Durge playthrough in which all companions and lovers might die, leaving us with only one loyal, friendly face: Butler Scleritas Fel.

Related: Baldur’s Gate 3’s Restrictive Dice Turned Me Into A Murderer

Still, perhaps the cruelest thing that can be done is to force this creature’s existence to end by dismissing him from camp. Seeing his tiny body contort to death is even worse because this happens right after you manipulatively call him a friend.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Cande Maldonado
Cande Maldonado
Though Cande started her journey in the video game industry as a localization specialist six years ago, she soon realized that her true calling was to annoy NPCS, smash virtual pottery, and complete every side quest available in RPGs. Throwing that useless degree out of the window, she has been writing professionally for the past three years ever since. Her passion for games dates to 2006, when she mounted a Chocobo for the first time. Under Nintendo and Square Enix's chokehold, she will willingly pour hours upon hours into reaching 100% completion in the longest roleplaying games ever made. But hey, who needs fresh air and sunlight when you can just live in Ivalice?