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Destiny 2

How Destiny 2’s New Weapon Slots Work

This article is over 6 years old and may contain outdated information
The update front-loaded a lot of the content in Forsaken. One of the biggest changes was made to the game’s weapon slots.
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Destiny 2: Forsaken is less than a week away, but a bulk of the changes for year two of the loot-shooter FPS/RPG came in yesterday’s massive 2.0 update. 

The update front-loaded a lot of the content in Forsaken. It also came with a number of sandbox and quality of life changes for every player of the game. One of the biggest changes was made to the game’s weapon slots.

“With Forsaken, we’ve made a major change to the systems—The freedom to slot powerful weapons in either the Kinetic slot or Energy slot,” said Bungie’s patch notes. “This fundamental change necessitated a fresh look at a player’s damage output in both PvE and PvP.”

Now, primary ammo weapons and special ammo weapons can exist in either the Kinetic (first slot) or Energy (second slot) slots. Heavy ammo weapons can only exist in the Power slot (third). 

Because of this, ammo works a bit differently now. Instead of all Energy slot weapons taking Energy (green) ammo, certain weapons only take Primary ammo, while others only take Special (green) ammo, regardless of which slot they’re in. All Power weapons still take Heavy (purple) ammo.

Hand Cannons Primary Ammo (White)
Scout Rifles Primary Ammo (White)
Auto Rifles Primary Ammo (White)
Pulse Rifles Primary Ammo (White)
Sidearms Primary Ammo (White)
Submachine Guns Primary Ammo (White)
Fusion Rifles Special Ammo (Green)
Shotguns Special Ammo (Green)
Sniper Rifles Special Ammo (Green)
Trace Rifles Special Ammo (Green)
Single-Shot Grenade Launchers Special Ammo (Green)
Drum-Loaded Grenade Launchers Heavy Ammo (Purple)
Rocket Launchers Heavy Ammo (Purple)
Linear Fusion Rifles Heavy Ammo (Purple)
Swords Heavy Ammo (Purple)

There are some exceptions to the new rule. For example, a number of year one weapons have been moved to the Kinetic slot. These weapons include Baligant, Shepherd’s Watch, Hawthorne’s Field-Forged Shotgun, Alone as a God, Perfect Paradox, The Frigid Jackal, and Silicon Neuroma.

A number of Exotics are staying in the Power slot, as well. These weapons are Tractor Cannon, Legend of Acrius, D.A.R.C.I., and Whisper of the Worm.

The weapon changes definitely seem complicated at first, and they will take some getting used to, but they seem like a move in the right direction for Destiny 2 moving forward.


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