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Legends of Runeterra update 1.5 patch notes
Image via Riot Games

Legends of Runeterra update 1.5 – Patch notes

What's new and improved in Legends of Runeterra?
This article is over 4 years old and may contain outdated information

Legends of Runeterra‘s next update — version 1.5 — is getting released very soon. The latest patch for Riot Games’ deckbuilding title will introduce new game mode Labs, a continuation of the Season of Fortune, and your expected bug fixes and other tweaks.

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If you want to get the lowdown on what’s coming in its 1.5 update, we’ve got you covered.

What is Legends of Runeterra’s Labs mode?

Labs will be an experimental take on Legends of Runeterra‘s game types. They are about variety and introducing a bit of chaos to proceedings, but are less competitive than Gauntlets, the last new game mode added.

Instead of building a traditional deck, players make choices from a random assortment of champions at the start of a match. These champion cards will begin in your hand and randomly generate a deck for you to battle against your friend or online opponent.

The 1.5 update will see the first Lab, titled A.R.A.M, patched through, and each patch following the 1.5 update will see a new or slightly tweaked Lab made available.

Full Legends of Runeterra 1.5 patch notes

For a more detailed look at what other tweaks have been made in the 1.5 update, take a look below.


Expeditions Archtype changes

  • While drafting a tri-region deck, slightly increased how frequently you’ll be offered packs from the archetypes completely contained within your three regions during your Wild Picks
  • While drafting a mono-region deck, reduced how frequently you’ll be offered the matching mono-region archetype during your Wild Picks

Ancient Evil

  • Added: Brittle Steel, Caught in the Cold

Battle Scars

  • Added: Stalking Wolf
  • Removed: Ruthless Raider

Fishbones

  • Added: Eager Apprentice, Hired Gun
  • Removed: Crackshot Corsair, Rising Spell Force
  • Wild Pick Bonus Chance increased to Very High (from High)

Fluft and Tuft

  • Added: For Demacia!, Fury of the North, Iceborn Legacy
  • Removed: Babbling Bjerg, Omen Hawk, Vanguard Sergeant
  • Wild Pick Bonus Chance decreased to High (from Very High)

Noxian Might

  • Added: Blade’s Edge, Death Lotus
  • Removed: Legion Grenadier

Raiding Party

  • Added: Elixir of Iron, Yeti Yearling
  • Removed: Lonely Poro

Spell Slingers

  • Added: Insight of Ages, Shadow Assassin, Will of Ionia, Yordle Grifter
  • Removed: Double Up, Salvage, Solitary Monk, Spirit’s Refuge
  • Wild Pick Bonus Chance increased to Very High (from High)

Suit Up

  • Added: Elixir of Iron, Unscarred Reaver

Vault Unlock Timing

  • Vault unlock time moved from Tuesday to Thursday at 8 AM (local time based on shard)
  • This week’s Vault duration extended to nine days to make the transition

Miscellaneous tweaks

  • Pilfered Good cards cost upped from two to three
  • Solitary Monk card power reduced from four to three
  • Rules text for numerous cards updated for clarity and consistency
  • Quest UI updated and moved to a side-panel
  • Background of matchmaking queue and VS screen now determined by the board equipped in your loadout
  • Sixty second cooldown added to certain between-card VO interactions so they aren’t so repetitively heard when playing multiple copies of the same cards
  • Affected units will now play their standard summon VO until the cooldown resets

Bug fixes

  • Fixed an issue where rewards could sometimes grant players Skyward Strikes (a non-collectible card) in place of a collectible Common card. Affected players have had all copies of Skyward Strikes removed and Common wildcards (1-3) added to their inventory to replace them
  • Fixed an issue where Draven’s Spinning Axe VFX would leave pink trails
  • Fixed an issue where Anivia would play Eggnivia transformation VFX when transforming into Anivia’s Harsh Winds
  • Fixed an issue where Fizz level-up VO wouldn’t play

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