Image Credit: Bethesda
Forgot password
Enter the email address you used when you joined and we'll send you instructions to reset your password.
If you used Apple or Google to create your account, this process will create a password for your existing account.
This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.
Reset password instructions sent. If you have an account with us, you will receive an email within a few minutes.
Something went wrong. Try again or contact support if the problem persists.

Wolfenstein: Youngblood Won’t Launch With Ray-Tracing

This article is over 5 years old and may contain outdated information

Wolfenstein: Youngblood launches this week, but it won’t have that fancy new Ray-Tracing when it does.

Recommended Videos

Wolfenstein: Youngblood is due to release on July 26, which is just a few short days from now. In an interview with GamesBeat, Jerk Gustafsson talked about the game’s Ray-Tracing, and how it won’t be ready for launch.

“We’re working together with Nvidia on that, but raytracing won’t be available at launch.”, Gustafsson said. “The engineers at Nvidia are still hard at work getting that solution to look as good as possible for the game, and the date is still to be determined. But from what we’ve seen so far, it’ll be good.”

It looks like Ray-Tracing is the next step in rendering how light behaves in games. While not a new technique, previously it was something that only occurred in non-real-time rendering due to the demanding nature of the process. A new generation of GPUs, and advancements in how Ray-Tracing functions, now see it moving into real-time rendering. It is early days for the tech when it comes to gaming, however, and at the moment only a few games currently support it.

It’s important to note, Wolfenstein: Youngblood is currently available with the purchase of Nvidia’s RTX GPUs. So getting the Ray-Tracing for it ship-shape is a top priority for the company. Development companies are also touting how next-generation consoles will have Ray-Tracing support as a feature. We are entering the age where the industry has decided that this is the “next big time.”

With the next generation consoles aiming for high frame rate, high-resolution delivery, Ray-Tracing is shaping up to be the new battleground that people will use to separate themselves from the competition. At the moment, the pace is getting set by Nvidia. Games like Wolfenstein: Youngblood are going a long way to letting us all know just how viable Ray-Tracing is right now. They also set how much of a difference it makes for our gaming experience.


Gamepur is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Aidan O'Brien
Aidan O'Brien
Aidan O'Brien has been playing games for over three decades and has been writing about them for five years. When not getting stomped on by the creations of Hidetaka Miyazaki, he enjoys spending too much time in Warframe, Destiny 2 and any other ARPG with a solid grind. When not writing, he is doing inexplicable behind-the-scenes magic for GAMURS Group.