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Patch 1.10 Changelog – Call of Duty: WWII

This article is over 6 years old and may contain outdated information

Sledgehammer Games has shared Patch Notes/Changelog of Call of Duty: WWII Patch 1.10. The update implements new variants of Grease Gun, M1 Garand, MG15 and two other weapons, and many other things.

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Sledgehammer Games today released Patch 1.10 for Call of Duty: WWII. The update has just gone live on PlayStation 4 and Xbox One (on PC it will arrive at a later date) and it weighs 2 GB in size. The developer decided to hold on to the official patch notes i.e. not make it live immediately after the release of the update because they wanted to monitor the changes in the live environment and double check to be sure that whatever things are mentioned in the patch notes are fixed.

Call of Duty WWII Patch 1.10

The good news for the Call of Duty WWII players is that Sledgehammer Games has completed the cross-checking of the patch notes in the live environment. Here’s the official Patch 1.10 Changelog of Call of Duty WWII. As per the details shared by the developer, Patch 1.10 adds new variants for Grease Gun, M1 Garand, MG15, Combat Shotgun and Karabin.

Patch 1.10 Changelog

FEATURE UPDATES

  • New Resistance Weapons and Uniforms
  • 9MM SAP is now available to equip in Zombies loadouts

MULTIPLAYER

  • Connectivity/Spawns/Performance/Split Screen/Mechanics
  • Fixed split screen issue with players in parties trying to leave a party
  • Fixed spawning issue causing enemy and friendly tags not showing properly
  • Fixed issue in split screen where player’s avatar defaults to Desert Rat when playing as Resistance Division and upon leaving a public match
  • Fixed issue where users were unable to pause the game in Local MP match
  • Fixed issue where players were receiving the error message “Lost connection to host/server. Connection timed out.” when loading in HQ

Modes

  • Fixed issues with Prop Hunt crashing
  • Fixed issue in Demolition where there were no timers between round transitions Party System/HQ
  • Fixed issue with Mail where items were shown as placeholders
  • Fixed issue where players would be kicked out of HQ when attempting to watch a video in the Theater
  • Improved functionality of the Emblem Gallery
  • Fixed issues with party invites and loss of functionality

UI

  • Various UI fixes and improvements (text descriptions, Dossier menus, Emblem Editor, etc)
  • Fixed issue where additional losses were being incorrectly added to player’s record, driving down the win %
  • Fixed issue where expiration time was not showing up for Resistance Bribe Contract
  • Fixed issue where some items were showing incorrect image on supply drop cards

Progression/Divisions

  • Added Scrambler and Indicator toggle for Resistance Division
  • Fixed issue where players were unable to open supply drop menu after Prestiging

Audio

  • Fixed various SFX issues

Supply Drops

  • Fixed issue where Polish Underground II Uniform was appearing in supply drops

WEAPONS/SCORESTREAKS

  • Adjusted Paratroopers so they no longer target enemy aerial scorestreaks and no longer select Shovels or Serrated Basic Training
  • Fixed interactions between all fire weaponry and water (Anthropoid)
  • Fixed issue where sometimes view through the scope during ADS is blacked out
  • Fixed various weapon art issues
  • Fixed various display issues with the 9MM SAP

RANKED PLAY

Fixed issue where players kills and deaths were not properly tracking

Fixed various UI issues with winners’ circle, AAR, and blank AAR Stats tab

GAMEBATTLES

  • Fixed issue where players were not able to connect to each other to start match

ZOMBIES

  • Fixed issue where players did not get melee weapon back after losing Wonder Weapon, resulting in ability to melee with standard issue guns
  • Fixed various map exploits
  • Fixed issue where 2XP icons were not showing up in all intended locations
  • Fixed issue where some weapons were missing animated camos
  • Fixed animation issues with various Zombies

Various UI fixes and improvements

  • Fixed issue in TDS where players were unable to leave Pommel Room after obtaining the Pommel
  • Fixed issue where players were not awarded the correct amount of supply crates
  • Fixed weapon inconsistencies that occur when players bleed out with only the Ripsaw in their possession
  • Fixed an issue where zombies affected by shellshock were stunning
  • Fixed various weapon exploits
  • Fixed issue where users were unable to pause the game in Local Zombies match
  • Fixed issues various progression issues with Zombies

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Sehran Shaikh
Sehran is the Associate Editor and one of the co-founders of Gamepur. He has been in the industry for over a decade now, experienced in team management. When not on his Editor's hot seat, you'll find him playing Cricket or watching Thriller Movies and TV Shows.