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Kingdom Hearts III Critical Mode Coming Out Tomorrow

This article is over 5 years old and may contain outdated information

The long desired Critical Mode finally makes it way to Kingdom Hearts III.

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Critical Mode is finally making its way to Kingdom Hearts III.

Kingdom Hearts III was released on January 2019, fourteen years after the release of KH II. It was overall well received, with fans and reviewers praising the game for its gameplay, graphics, and the Disney worlds it uses. Though many criticize the story for its convolution, it had plenty of moments for fans to enjoy.

However, despite the overall positive reviews, one of the biggest criticisms towards KH III, besides the narrative, is the fact that the game was very easy. Even on the highest difficulty a lot of players found the game to be a walk-in-a-park. The game would rarely challenge gamers, and it is a very difficult game to lose.

The absence of Critical Mode, which is generally the highest level of difficulty in the Kingdom Hearts games, didn’t help with the criticism. The developers have promised that a Critical Mode will come to the game in the form of free DLC.

Not much information was given for Critical Mode other than the promise it will come; at least not much info until today.

In a surprise tweet on the official Kingdom Hearts III Twitter account, the account announced that Critical Mode would be coming out tomorrow in Pacific Time.

This will most likely be a very pleasant surprise for fans. Many have desired a Critical Mode since launch, so this will certainly satisfy those who wish to have a challenge. The developers promise that they wanted to make Critical Mode in Kingdom Hearts III to be more than a simple upscaling. Rather than just have players have less health and make enemies cause more damage, they actually wanted to balance the gameplay to make the experience evener. They do not want to make an un-fun hard mode.

Check out our article ranking the Kingdom Hearts games, where III ranked pretty high.


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Misael Duran
Freelance Writer who's been working with the Gamurs Group since 2019. I have over six years' worth of experience in Journalism and video game writing, having worked for sites like TheGamer, CBR, Pro Game Guides, and IGN.