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Image via Gearbox

Tiny Tina’s Wonderlands 1.0.2.0A update increases Chaos cap, adds a new loot tier, and much more

The Wonderlands just got a whole lot wilder.

With the official launch of the Coiled Captors DLC and the Season Pass for Tiny Tina’s Wonderlands comes a huge patch fixing bugs, addressing game balance, and making significant updates to the endgame. The largest of these is a 15 rank increase to Chaos Tiers and an entirely new loot modifier called “Primordial.”

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Prior to the 1.0.2.0A update, Chaos Tiers stopped at 20 and the best modifier was Volatile. Legendary farming has been a staple of Borderlands-style games as long as the franchise has been around, but with Primordial, the whole calculus is likely to change. The new weapons, gear, and status effects coupled with massively increased stats from Primordial will take some time to fully unpack, as the new rarity doesn’t even drop until players reach Chaos Tier 35.

Another quality of life change players are sure to love is an update to Lucky Dice, as they’re now shared account-wide instead of on a character-by-character basis. In other words, if you found 100 Dice on one character and another 100 on a second character, now you have 200.

There were also increases to Moon Orb drop rates, a change that allows players can now re-roll their gear indefinitely, a new Featured Run in the Chaos Chamber, and hundreds of fixes for bugs and other general problems. The full patch notes are below.

General Updates:

  • Lucky Dice are now tracked per profile instead of per character. Players will need to load and save their Fatemaker to apply the progression to their profile if created before this update.
  • Fatemakers can now rename their pets and character at Quick Change Stations.
  • Chaos Tiers can now go up to level 35.
  • Primordial gear will now appear starting at Chaos Tier 35.
  • Enemy waves in the Chaos Chamber‘s Endless Dungeon have been allowed to start sooner to give Fatemakers more targets at once.
  • Moon Orb currency has been adjusted. Fatemakers were very quickly able to re-roll Enchantments to the point that the cost would be more than the maximum Moon Orbs they could hold. The grind for Moon Orbs was also slower than intended as the best way to get them was to farm bosses in the Chaos Chamber.
    • The Moon Orbs that a Fatemaker can hold has increased from 4,000 to 16,000.
    • Single Moon Orb drops are now worth 20 instead of 10. Moon Orb stacks are worth 80 instead of 40. Due to these changes, Moon Orb stacks are now slightly less likely to drop versus Single Orbs.
    • The final chest in the Chaos Chamber’s Endless Dungeon will now drop 14 Moon Orb Stacks.
    • Re-roll cost now accounts for the rarity of the gear, with Legendaries being more expensive to re-roll.
    • The cost to re-roll will stop increasing after 4000 Moon Orbs, allowing Fatemakers to continuously re-roll their gear.

Fixed various reported rare crashes, including those related to:

  • Loading into or out of Wargtooth Shallows while in co-op
  • Occasionally using spells during “Enter Fearamid”
  • Selecting “Quit to Title Screen” after accepting a co-op request
  • Occasionally looking for a player that is not found in SHiFT
  • Alt-tabbing out of the Enchantment Re-rolling/Menu
  • Missing replicated information
  • [Console] Torgue’s Title Card being too powerful for split-screen co-op
  • [Console] Starting in-game cinematics during split-screen co-op
  • [Console] Long play sessions
  • [Xbox Only] Entering a Random Encounter while in multiplayer

Addressed the following reported concerns:

  • Some players could not connect to the game without linking accounts
  • Occasionally the intro would not play and Fatemakers were left at the table alone
  • Leaving a run in Chaos Chamber and starting a Featured Run could sometimes cause a blocker
  • Fatemakers would occasionally run into a blocker when transitioning during “Enter the Godswell”
  • The Badass enemy during “Knife to Meet You” would sometimes be too scared to spawn and Fatemakers could not progress
  • Fatemakers could sometimes become stuck if a cutscene started while in the Lobby menus
  • Quitting from the pause menu would sometimes create an extra invalid save game
  • Loot Luck UI would sometimes appear to fluctuate inconsistently when Fatemakers joined and left a co-op session repeatedly
  • Luck would sometimes appear to not update when doing activities to increase it. This was only a visual bug
  • Shrine buffs would occasionally not persist after save/load
  • Backpack would occasionally show the wrong icons for gear, or not show icons or information entirely
  • Party members, including companions, would not reliably show health and occasionally appeared dead on the UI when they were not
  • Mission logs and active quests would occasionally disappear
  • Health and Wards would occasionally appear to not change after switching to solo play from split screen
  • Myth Rank didn’t have an obvious indicator of where points could be added. The Myth Rank menu will now open in the category that the player can level up.
  • Rune Puzzle timers would not stop correctly for all Fatemakers in co-op
  • Dragon Lord would be shown as being in the Immune state when he wasn’t
  • Archer Skeletons and Zombies were occasionally using invisible bows to attack in multiplayer
  • Death Rattler’s projectile attacks would occasionally not show FX for all co-op players
  • Some players would not see Brr-zerker or Clawbringer action skill weapons during co-op
  • Spore Warden’s “Blizzard” action skill and Graveborn’s “Dire Sacrifice” action skill would be unable to deal critical hits
  • The UI would occasionally not update after Graveborn would spec into “Faithful Thralls”
  • Graveborn’s Demi-Lich would incorrectly bless some Fatemakers with invulnerability at 1 Health
  • Spellshot “Double Knot” passive ability would not deal the correct amount of bonus damage
  • Stabbomancer “Ghost Blade” was not properly updating damage when a melee weapon was unequipped
  • Miasmatic Enchantment for Stabbomancer would not deal the proper damage per Nova
  • Bread Slicer has too many particle effects that reduce performance. We have decreased the fire rate but increased the weapon’s damage to keep the DPS the same
  • Mistrial of the Goul was carrying AMP effects over to other equipped weapons unintentionally
  • Weapons would fire in the wrong mode after switching weapons and quickly switching gun firing modes
  • Fatemakers were occasionally unable to use Skuldugger weapons if dropped during the cooldown animation
  • Heat gauge would not appear on “Manual Transmission” assault rifle, making it hard to see when to shift gears
  • Buffmeister would calculate bonus damage incorrectly while equipped as Spellshot’s secondary spell
  • The Wyrdweaver Ensnaring Eruption spell is causing reduced performance for players. As a result of the instability, we have pulled it from the drop pools.
  • Wyrdweaver Arc Torrent, Wyrdweaver Dancing Arc Torrent, and Wyrdweaver Cloudburst Arc Torrent can no longer roll with +1 projectile. This does not affect existing copies of the spell. The Extra Projectile mod never functioned with these spells to begin with.
  • Wyrdweaver Bonding Arc Torrent can now roll with an Extra Projectile mod. This does not affect existing copies of the spell
  • Throwing a Throwable Hole into a singularity would not properly increase the damage
  • Spells would continue to cast while the game was paused
  • Arken Spells were unintentionally recharging action skills when an Acton Skill Cooldown item was equipped
  • Switching between Turtle Wards would cause a visual bug where appeared that the Fatemaker would return their base health
  • “Action Skill Active” enchantments would continue to persist for an additional period of time after activating
  • Gear would occasionally drop above the maximum player level
  • Some Gear would continue to appear locked once a player reached the level to equip it
  • Some Fatemakers would be unable to equip a Ring after completing “Hard Day’s Knight” if one was in their backpack
  • Fatemakers would experience temporary issues in Overworld after playing co-op if a player declined to “Fast Forward”
  • The “Save Your Soul” prompt would appear in the Overworld if a player took enough damage before transitioning in co-op play
  • Certain Overworld characters would sometimes not spawn
  • No obvious feedback for not being able to use the ping or photomode options in Overworld. We added a lock icon to those options in the Radial Wheel.
  • Puddles of water were becoming too spicy when being shot by an elemental weapon with the relevant modifier
  • Only one sacred ground was present in Chaos Chamber’s Endless Dungeon with the relevant side-objective. Fatemakers should now see two.
  • Melee bonus objectives in the Chaos Chamber Endless Dungeon would occasionally persist into the next room
  • Fatemakers were able to repeat Chaos Trial Level 20, which was not intended
  • Occasionally Queen Butt Stallion would continue to stand around if a Fatemaker reconnected to the game after her Buff was claimed
  • The Desert Aspect Boss would appear invisible or as a purple light to Fatemakers joining a game mid-fight
  • Chaos Chamber was showing as the only matchmaking option in the Social Menu
  • Fatemakers could quit Chaos Chamber from the menu while in multiplayer. We added a countdown timer for all players
  • A visual bug was causing Chaos Chamber blessings and curses to appear duplicated in the UI
  • Travel countdowns would not consistently display for all Fatemakers in Chaos Chamber
  • Countdown timer would not appear during item trading
  • Fatemakers in co-op were occasionally unable to “Sell All Junk” twice in a row at the ‘Mystical Magicks’ vending machine
  • SHiFT display name would occasionally not update after renaming
  • “Connect to LAN” option would occasionally fail to function in the LAN menu
  • Players would occasionally not be notified that a player joins or disconnects from a co-op session
  • In-Game Mail wasn’t showing a preview of the gifted item
  • A visual bug was occasionally causing currencies to show as zero when joining another player in co-op
  • No audio cue when purchasing from vending machines. We added one.
  • Badass Brigands would be too scared to say their VO lines in combat
  • Chumberlee would occasionally also be too intimidated to say their VO lines in combat
  • Droll the Troll would not make a sound while vomiting
  • Claptrap would occasionally be invisible to some Fatemakers
  • Custom waypoint would occasionally not appear in-world
  • Custom waypoints were occasionally appearing giant and unhelpful on the mini-map
  • Backpack slots would not appear to increase when purchasing a Backpack SDU
  • A “+” sign would show on stats that have “-” symbols
  • Dragon Lord would prevent his subtitles from appearing in cutscenes
  • Pineapple barrels would sometimes not show for all Fatemakers in co-op
  • Amulets have been painted. They’re no longer without textures
  • [Console] Players in split-screen would sometimes control each others’ UI
  • [Console] Players would only see an abbreviated item card in split screen
  • [Console] Scaled down the Health Bar, XP Bar, and Action Skills in 3 and 4 player split screen for better combat visibility
  • [Console] Split screen players were unable to view the Visual Options Menu
  • [Xbox Only] Audio sometimes desyncing from the animation in the opening cinematic
  • [Xbox Only] Players sometimes getting stuck in a sign-in loop
  • Various telemetry improvements
  • Various audio changes and adjustments
  • Various UI adjustments and improvements
  • Various performance and stability improvements
  • … and more!

Weekly Rotations:

Weekly Event! This in-game, limited-time mini-event will be active from April 21 to April 28 at 9:00 AM PT.

  • Activated the In-Game Mini Event: Cosmetics Collectors
    • Increased the chances for cosmetics to drop from bosses especially head and face gear and armor colors! Don’t worry, these drops have no impact on drop rate for other gear!

The Chaos Chamber‘s Featured Run has been updated! The Leaderboard have been reset. Will you top the charts this week?

Featured Runs are available in the Chaos Chamber after you’ve completed the main story, and rotate weekly every Thursday at 9:00 AM PT. They’re the same for all players, so jump in and see how your run went compared to other Fatemakers!

  • This run features Llance and the Frost King. We’ll let you figure out who the two bosses are this week! Get ready to take on a new extended run in the Chaos Chamber!

Change Notes:

  • Patched some holes in the rocks of Mount Craw
  • Allowed Dragon Lord‘s Spectral Wyvern to regen Dragon Lord’s shield in Chao’s Chamber’s Endless Dungeon.
  • Ice Spike Spell has been adjusted to deal damage to individual targets once per cast, but now shouldn’t stop other Ice Spikes from doing damage.
  • Fixed an issue where Zomboss’ minions sometimes weren’t showing up for the fight.

Class Adjustments:

Brr-Zerker

  • Increased Dreadwind’s damage as it scales with higher levels by 28%
  • Addressed a UI concern with the Dreadwind Melee Frequency appearing incorrectly on the HUD

Clawbringer

  • Increased the damage radius of Cleansing Flame’s melee damage
  • Removed the cooldown on the Storm Smite skill
  • Increased Storm Smite’s damage as it scales with higher levels by 50%
  • Improved targeting for Storm Smite
  • Removed Storm Smite’s delay between the puddle and lightning bolt spawning

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Author
Image of John Schutt
John Schutt
John Schutt is a contributing writer at Gamepur focusing on guides, particularly of the shooter and Souls-like variety. He is a fan of just about any RPG. John has been an active part of Game Journalism since 2010, and is determined to continue his journey on that path.