Star Wars: Jedi Survivor has multiple abilities that you can use both in combat and out of combat for exploration, and there are several available exclusively to BD-1. You’ll be able to use many of them at the start of the game, but several key options will appear as you progress through the story.
The abilities you unlock and use in Jedi: Survivor are critical to finding every collectible the game has hidden away from you. I found knowing how each one worked helped me narrow down my search radius and made it easier to find them while I was exploring. This guide covers all abilities and how to unlock them in Star Wars Jedi: Survivor.
Every Ability and How You Unlock Them in Jedi: Survivor
There are several abilities that appear in Jedi: Survivor, and they’re broken up into categories. You have BD-1 abilities, Force Abilities, and Exploration abilities. They all have different uses, some can only be used in combat, and others are reserved for out-of-combat experiences.
If you have not completed the main story, you’ll be able to clearly see if a location is blocked off to you by the red barriers on the holo-map. You’ll need to return to these locations at a later time.
There are also a handful of abilities that won’t unlock until they’re purchased from a particular vendor. I found that it was best to complete the game, and see what abilities I could purchase from the vendors that I would be able to use in my New Game Plus campaign, such as tracking down all of the Bounty Hunters.
All BD-1 Abilities in Jedi: Survivor
These are all of the abilities BD-1 can learn. Some of them are utilized in exploration, and others are purely used for combat.
BD-1 Ability | Description | How to Unlock BD-1 Ability |
BD-1 Electro Dart | BD-1 fires out an Electro Dart at a targeted area. This is used on the exposed electrical circuits, exclusively used for Exploration. | This is a story-based ability and unlocks as you traverse through Jedi: Survivor |
BD-Noculars | Allows you use to BD-1 like a pair of binoculars. | Unlocks at the beginning of Jedi: Survivor. |
Koboh Grinder | BD-1 fires out Koboh Matter, creating a direct line on the ground, which can be used to burn away obstacles. | This is a story-based ability and unlocks as you play the main story. |
Slice: B1 Droids | Allows BD-1 to slice damaged B1 droids in combat. | Available at the Bounty store in Pyloon’s Saloon. |
Slice: B2 Droids | Allows BD-1 to slice damaged B2 droids in combat. | Available at the Bounty store at Pyloon’s Saloon. |
Slice: Probe Droids | Allows BD-1 to slice damaged Probe Droids in combat. | Available at the Bounty Store at Pyloon’s Saloon. |
Slice: Security Droids | Allows BD-1 to slice damaged Security Droids in combat. | Available when exploring the Mountain Ascent region after you’ve unlocked Merrin’s Charm to dash through shields. |
Stim Canisters | BD-1 fires a stim out to heal Cal during combat. | These are available at the start of the game. |
All Force Abilities in Jedi: Survivor
These are all of the Jedi: Survivor Force abilities players can use. These are typically reserved for combat, but a handful of them are also used in exploration, such as the Dash.
Force Ability | Description | How to Unlock Force Ability |
Confuse | Confuse an enemy to fight on your side. | This is unlocked through the main story, relatively early on in Jedi: Survivor. |
Confusion: Major Fauna | Use Confuse on much larger creatures and animals in the wild. | This is unlocked through the main story, shortly after you arrive on Koboh. |
Lift | Lift objects and enemies into the air. | This becomes available after you return to Koboh to rescue Zee. |
Mind Trick | Use Force to influence the weak-minded. Exclusively used for cutscenes. | This appears at the beginning of Jedi: Survivor. |
Plunging Slam | Use the Slam ability on multiple enemies. | Appears in the Force skill tree. |
Precision Evade | Dodge an attack right before an enemy hits you, regaining some Force Meter. | You can start this when you begin playing Jedi: Survivor. |
Pull | Use the Force to pull an object or an enemy towards you. | One of the starting Force abilities in Jedi: Survivor. |
Push | Use the Force to push an object or an enemy away from you. | One of the starting Force abilities in Jedi: Survivor. |
Radial Push | Cause multiple enemies to stagger away from you using this ability. | An unlocked Force ability appears in the Skill tree. |
Slam | Bring down an enemy or an object using the Force. | A Force ability that appears as you progress through the Jedi: Survivor campaign. |
Slow | Cause everyone around Cal to slow down. | This is Cal’s main force ability that he can use at the beginning of the game. |
Soaring Lift | Use the Force to cause multiple enemies to fly into the air, levitating for a short time. | This is an advanced Force ability that you unlock from the primary Skill tree. |
Twin Pull | Pull and hold two enemies in front of you, sending them back out. | This is an advanced Force ability you unlock in the Force Skill tree. |
All Exploration Abilities in Jedi: Survivor
These are all of the Jedi: Survivor Exploration abilities Cal uses while exploring the world. These are utilized for exploration, opening up new areas, and expanding the map.
Exploration Ability | Description | How to Unlock Exploration Ability |
Ascension Cable | Jump into the air and use a grappling hook to reach a ledge. | Cal finds this ability during the first mission in the Jedi: Survivor campaign. |
Companion Assist | While with a companion, have them perform an ability attack against an enemy. | This appears during the first mission of Jedi: Survivor and only appears during story missions. |
Dash | Perform a horizontal dash to cover a good amount of distance. | This becomes available during the Jedi: Survivor campaign. |
Holomap | Activate the holomap to view the area, and see how many collectibles you have left to find. | A holomap is available at the start of the game. |
Jedi Flip | Cal can perform a second jump. | This is unlocked at the start of Jedi: Survivor. |
Merrin’s Charm | A charm that allows Cal to dash through a force field, which is a brief teleport. | Merrin gives this to Cal during the campaign of Jedi: Survivor. |
Nekko Mount | Use the Force Confuse ability on a Nekko to begin riding it. | This becomes available as you progress through the Jedi: Survivor story. |
Nekko Mount Jump | While riding a Nekko mount, have it perform a jump to give Cal a hefty boost. | This unlocks when you get the Nekko Mount ability. |
Powered Zipline | Have BD-1 become a useful Zipline to go across a rope. | This is available at the start of the game. |
Relter Tame | Cal can connect with a Relter and have it fly him across large gaps. | This is available shortly after gaining the Nekko Mount ability. |
Swim | Cal can swim through the water. | This is available at the start of the game. |
Upgraded Ascension Cable | Allows Cal to access harder-to-reach locations, specifically the air balloons. | You can unlock this upgrade as you progress through the Jedi: Survivor story. |
Wall Run | Certain walls will allow Cal to run across them and perform a second series of jumps. | This is available at the start of the game. |
And that’s it! Check out our other Star Wars Jedi: Survivor guides below so you don’t miss any hidden secrets on your journey.
Jedi: Survivor Walkthrough | All Koboh Collectibles & Where to Find Them | All Abilities & How to Unlock Them | All Lightsaber Stances & How They Work | How Players Can Customize Lightsabers | How to Find T-18N | How to Help the Pit Droid with its Stuck Ship | All Chests & Rewards Players Can Find with T-18N
Published: Jun 9, 2023 12:59 pm